Monday, September 25, 2006

Warhammer 7th Edition

Warhammer 1st Edition "Warmaster"

As you all know, the seventh installment in the warhammer series came out just recently. We just wanted to recap what has been changed.

-a rank bonus now ONLY applies to regiments with a frontage of 5 or more, backed by ranks of five

-miscasts are now VERY evil- you do not want to be near a wizard when he screws up his spells

-the rules for defended obstacles have been altered

-the eight lores of magic have been slightly changed to give more balance, as most people chose the more powerful lores (Lore of Heavens is a great one)

-now if a model is killed in close combat, then the model behind him does not attack in his place (ugh, I personally hate this one)

-if you have pursued into another combat, then the pursuers can fight in that combat if it hasn't already been fought (this makes choosing which combats to fight in what order important)

-and much, much, more

Warhammer 7th edition is a must for hobbyists and gamers alike.

White Dwarf #322 Review

Hello humies, we have just recieved our copies of the next White Dwarf, #322. This is a complete review of the issue.

The majority of the issue is devoted to orcs of somekind, either Warhammer or 40k. The new releases releases section has pictures of all the new Orc and Goblin minitures and the new Eldar Army. The New Releases also has a small two page hobby section showing off Warhammer Counters, 40k vehicle dice, a hero basing kit, rule book cases, and the new army cases.

Following this is a 12 page article by Mat Ward describing the new changes coming to Orcs and Goblins. These include a variety of new magic weapons, magic changes, and the new models and characters. A major change for the Orcs is now Orcs receive a +1 strength bonus when using a choppa regardless of charging or not charging, and whether the orc has a shield or a additional choppa. So if you give an Orc a Choppa and a shield the Orc gets +1 strength and a +1 to the Orc's save in combat.

Following Mat Ward's article Mark Latham and Andy Hoare dish out a 4000 point battle report between Orcs and Goblins with Adam Troke acting as referee. In the end the Orcs pulled out a slim victory over the Lizardmen.

"Standard Bearer" was next and Jervis Johnson discussed what goes into making a Codex, speciffically the new Eldar Codex due out in November. An overview of each Warhammer Army and some of their troop options was next, followed by A Lord of the Rings historical campaign based on the recapture of Moria by Balin. A Warhammer 40000 article on "Walkers" and "Walker Tactics" followed and then 'Eavy Metal showed us how to paint Necrons, Aragorn, Legolas, Gimli, Ents, Morgul Stalkers, Vrasku, finishing up with a very well done diorama of Saruman, Wormtounge, and the Palantir, before moving onto a a three page article on painting Orcs.

After a series of event lists Jeff Hall kicked things off again with part two of three of the "Gathering Green". This time he expanded his force another 500 pts to 1000. Also, a hobby article on how to make a barricade specifficaly for the new scenario between Gobbos and Empire. Switching over to 40k, a four page article on modeling Feral Orcs preced a 12 page article on modeling 40k Orc buildings, strategems, and Warbosses. After that a 6 page article on 3 different Lord of the Rings Legions. Next, came a hobby article on how to create Helm's Deep Walls. a 6 page article offering tips and strategies for painting Warhammer Battalions peceded a 4 page article on how to make 3 Warhammer Armies based around the Battalion boxed set, a special character, and unique conversions. Ending the magazine was Direct Services' Bitz and Pieces article.

Total, there were 144 pages, and 19 articles. I think this was a pretty good White Dwarf, but that may just be because I play Orcs and Goblins.

Sunday, September 24, 2006

Battle Report Numero Uno: Battle for Skull Pass

Greetings Humies,

This is our first battle report on the new release Battle for Skull Pass.

Let's get to it!

We have selected the armies directly from the Skull Pass army lists, so we will not post our army lists.

Turn 1

Warboss Grimbang got turn 1 on an excellent dice roll and decided to advance his troops in full. Animosity tests were passed all across the board; however, the troll failed it's stupidity test and lumbered forward 3". The goblin shaman Nazbad Wartfinger cast fireball, but was dispelled by the dwarf's excellent magic resistance. The goblins could not shoot, as they were blocked by their comrades.

Soon it was the Dwarf's turn to kill. They all decided to hold and let the greenskins come to them. The dwarven cannon fired, but the shot fell short of the Spider riders, and dug into the ground. The thunderers fired at the goblin regiment containing Big Boss Dagskar Earscrapper and inflict 2 casualties on the goblin lines.

Turn 2

The Spider riders charged in glorious fashion, and crashed into the Dwarven warrior line, which included Dwarf Thane Godri Thunderbrand. The rest of the greenskin horde also moved forward. Then Nazbad decided to fire another fireball, but to no avail. In the shooting phase the goblin archers fired, but fell short of range. In the close combat, the spiders and riders attacked and slew 2 dwarfs. Then, the dwarfs retaliated and killed 2 spider riders for their brethren. The Thane Godri attacked and killed yet another spider. The combat remained in a deadlock.

On the dwarf side, Borri Graniteskin; the Dwarf Dragon Slayer, charged the troll valiantly. Then the cannon fired. The cannon bounded through the night goblin regiment and tore four goblins apart. This caused the unit to flee. Then, the fleeing goblin regiment caused a chain reaction and the archer regiment fled as well. The troll and the slayer face off, but do not wound each other. Thane Godri inflicts 2 wounds on the spider unit, but they manage to kill four dwarfs. The dwarfs courageously stay in the fight.

Turns 3 -5

The goblin regiment with Nazbad regrouped with a VERY lucky leadership roll. Sadly, the greenskins archer regiment fled out of the battle. The Spiders vs. Warriors combat went badly for the dwarfs. They lost another 3 of their brethren, and only killed 2 spiders. The combat between the slayer and troll went well for Borri. He dealt one wound to the troll. The night goblins charged the thunderers and inflicted a single wound. Then the dwarfs retaliated and killed an entire rank of goblins. Then the goblins charged the miner unit. The miners attacked furiously and slew 2 goblins. However, the goblins took one of their number.


The slayer finally slew the troll, taking 1 wound in the process. The shaman eventually was killed when he miscast his spell. Thane Godri killed the rest of the spiders, all but the champion, but eventually died. The thunderers killed the three goblins, but lost too many of their number, and were run down by the greenskins. The miners eventually cause the goblins too flee and run them down.


It was a brutal massacre on the battlefield. Both sides took heavy casualties, but the dwarven resilience manamage to get them a very slim victory. Big Boss Dagskar Earscrapper was unable to take Skull Pass, but he and his forces were able to regroup to the south. Thane Godri was killed in the fighting, and the Dragon Slayer Borri Graniteskin took control of the few dwarfs that survived.

We had alot of fun playing with the Skull Pass Boxed Set and definitly deem it worthy of weeks of good quality fun. Enjoy!

Welcome Warhammer Fanatics

Greetings fellow humies.

My friends and I have created this blog to inform and entertain you.

We will be updating new battle reports monthly, and Q+A will be available bi-weekly.

Links to Warhammer-related articles and FAQs will be posted ASAP.

We will be reviewing new material just to give you our opinion about what GW is putting out next.

We hope you enjoy!